So my first project using Love was a generic version of Pong, it didn't take very long to get a working version. At the same time, I had watched a video about adding "juicy" effects to your game that wouldn't effect gameplay that much, but make it much more interesting/fun/satisfying. So I began to add some of the things to pong.
- Particles trail following the ball, it highlights the balls movement, and makes it seem like the ball is really moving
- Easing on the paddles makes stopping the paddles seem more smooth and fluid. I was surprised at how much of a difference it made when I took it away.
- Screen shake on hitting the ball as the number of consecutive hits without a score increases. I think this is a cool feature and it makes it the gameplay much more exciting as you hit the ball more and more times
- Ball hit animation. When the ball hits a paddle, it's radius shrinks and then gets bigger and then eventually settles on the original size. It looks nice and makes hitting the ball feel powerful.
- Something else to add would be sound, but I didn't feel like hunting around for/making my own sounds
All of this helped me get to know lua and the love framework pretty well.
What I'm working on now is a variant of the Tower Defense (http://en.wikipedia.org/wiki/Tower_defense) game. It's something I wanted to do for a while, just never really got into it. I thought it'd be cool to do a fantasy themed one, but I realized that that's been done a lot and I've done the fantasy theme a lot. So I kept thinking about different ideas and came up with something I like.
So there are three types of towers: red, green, and blue towers. And there are colored enemies made up of a red,green, and blue component. When the enemy gets in range of a certain color tower, the tower starts to "steal" the enemies color, and when an enemies color gets to black, it dies. So if I have a red tower and a red enemy the enemy will slowly start to lose red color until it gets to black. If i have a red tower and a purple enemy (red and blue), the enemy will lose all of its red color and then end up as blue (I'd need to have a blue tower to kill it). I think this is an interesting idea. You can have different combinations of colors for enemies that actually require strategic placement of the different colored towers.
I also added a pretty cool lighting feature for the towers, which I show off in the video below...
Thanks for reading!
I also added a pretty cool lighting feature for the towers, which I show off in the video below...
Thanks for reading!
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